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volumeeffect_p.h
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41 
42 #ifndef VolumeSHADERPROGRAM_P_H
43 #define VolumeSHADERPROGRAM_P_H
44 
45 #include <QtCore/qsharedpointer.h>
46 #include <QtCore/qpointer.h>
47 #include <QOpenGLShaderProgram>
48 
49 #include "qquickeffect.h"
50 #include "qglshaderprogrameffect.h"
51 
52 QT_BEGIN_NAMESPACE
53 
56 
68 {
69  Q_OBJECT
70 public:
72  : QObject(parent)
73  {
74  }
76  {
77  }
78 Q_SIGNALS:
79  void propertyChanged();
80 };
81 
87 {
88 public:
91 
92 protected:
93  virtual int qt_metacall(QMetaObject::Call c, int id, void **a);
95 private:
96  int VolumeshaderProgramMethodCount;
97 };
98 
99 
106 class VolumeShaderProgramEffect : public QGLShaderProgramEffect
107 {
108 public:
110  virtual ~VolumeShaderProgramEffect();
111 
112  bool create(const QString& vertexShader, const QString& fragmentShader);
113 
114  void update(QGLPainter *painter, QGLPainter::Updates updates);
115  bool setUniformForPropertyIndex(int propertyIndex, QGLPainter *painter);
116 
117  void setPropertiesDirty();
118  void setPropertyDirty(int property);
119 
120  void setAttributeFields(QGL::VertexAttribute fields);
121 protected:
122  void processTextureUrl(int uniformLocation, QString urlString);
123  void afterLink();
124  bool beforeLink();
125 
126 private:
127  void setUniform(int uniformValue, const QImage& image,
128  QGLPainter* painter);
129  void setUniform(int uniformValue, const QPixmap pixmap,
130  QGLPainter* painter);
131  QGLTexture2D* textureForUniformValue(int uniformLocation);
132  int textureUnitForUniformValue(int uniformLocation);
133 
134  QPointer<VolumeShaderProgram> parent;
135  int nextTextureUnit;
136  QMap<int, int> propertyIdsToUniformLocations;
137  QMap<int, int> uniformLocationsToTextureUnits;
138  QList<int> dirtyProperties;
139  QArray<int> propertiesWithoutNotificationSignal;
140  VolumeShaderProgramPropertyListener* propertyListener;
141 
142  // Thes maps are all referenced by uniform location
143  QMap<int, QGLTexture2D*> texture2Ds;
144  QMap<int, QImage> images;
145  QMap<int, QString> urls;
146 
147  // These are sets of uniform locations
148  QSet<int> loadingTextures;
149  QSet<int> changedTextures;
150 
151  int m_texture3DuniformValue;
152  int m_eyePositionUniformLocation;
153 };
154 
155 QT_END_NAMESPACE
156 
157 #endif // VolumeSHADERPROGRAM_P_H