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volumeeffect.h
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41 
42 #ifndef VolumeSHADERPROGRAM_H
43 #define VolumeSHADERPROGRAM_H
44 
45 #include "qquickeffect.h"
46 
47 #include <QFile>
48 #include <QDebug>
49 
50 QT_BEGIN_NAMESPACE
51 
53 class QGLSceneNode;
54 class HartreeFock;
55 
56 class Texture3D {
57 public:
59  width(0),
60  height(0),
61  depth(0),
62  data(0)
63  {}
64 
65  int width;
66  int height;
67  int depth;
68  GLuint* data;
69 };
70 
71 class VolumeShaderProgram : public QQuickEffect
72 {
73  Q_OBJECT
74  Q_PROPERTY(QString vertexShader READ vertexShader WRITE setVertexShader NOTIFY shaderChanged)
75  Q_PROPERTY(QString fragmentShader READ fragmentShader WRITE setFragmentShader NOTIFY shaderChanged)
76  // Q_PROPERTY(QUrl texture3D READ texture3D WRITE setTexture3D NOTIFY texture3DChanged)
80 
81 public:
82  VolumeShaderProgram(QObject *parent = 0);
83  virtual ~VolumeShaderProgram();
84 
85  QString vertexShader() const;
86  void setVertexShader(const QString& value);
87 
88  QString fragmentShader() const;
89  void setFragmentShader(const QString& value);
90 
91  virtual void enableEffect(QGLPainter *painter);
92  virtual void applyTo(QGLSceneNode *node);
93  // QUrl texture3D() const;
94 
95  QUrl vertexShaderSource() const;
96 
97  QUrl fragmentShaderSource() const;
98  const Texture3D& texture3Ddata() const;
100  {
101  return m_positionReader;
102  }
103 
104 public Q_SLOTS:
105  void markAllPropertiesDirty();
106  void markPropertyDirty(int property);
107  // void setTexture3D(QUrl arg);
108 
109  void setVertexShaderSource(QUrl arg);
110 
111  void setFragmentShaderSource(QUrl arg);
112 
113  void setPositionReader(HartreeFock* arg);
114  void forceUpdate();
115 
116 Q_SIGNALS:
117  void finishedLoading();
118  void shaderChanged();
119  // void texture3DChanged(QUrl arg);
120 
121  void vertexShaderSourceChanged(QUrl arg);
122 
123  void fragmentShaderSourceChanged(QUrl arg);
124 
126 
127 private:
128 
129  bool loadTexture3D();
131  // QUrl m_texture3D;
132  // int m_texture3DuniformValue;
133  QUrl m_vertexShaderSource;
134  QUrl m_fragmentShaderSource;
135  int m_eyeLocation;
136  Texture3D m_texture3Ddata;
137  HartreeFock* m_positionReader;
138 };
139 
140 QT_END_NAMESPACE
141 
142 QML_DECLARE_TYPE(VolumeShaderProgram)
143 
144 #endif