Edit: In QtCreator 3.1, the method used here (using resource files) will become the default way to perform deployment on all platforms. I.e., this guide is only useful if you have created your project using QtCreator < 3.1.
If your Qt application is taking too long to load on Android, it is likely because accessing asset-files is really slow on some devices. I just tested an application with about 12 QML-files and it took 40(!) seconds to load. This appears to have been an issue for quite some time, and although efforts have been made to reduce the problem, my app still loads too slow on my Asus Transformer TF300T. In Qt and Android’s defence, this device is known for its extremely slow eMMC storage.
The cure in my case was to use a Qt Resource Collection file for all my QML assets. In Qt Creator, this is as simple as clicking File > New File or Project > Qt > Qt Resource file and then add a prefix “/” before adding all files from each QML folder. After creating and setting up the .qrc-file, I changed the URL in my main-function to “qrc:/qml/myproject/main.qml”.
This worked flawlessly, and the load time dropped from 40 seconds to less than a second!
You should of course be careful with what you add to your resource file. All listed files will be compiled into your executable, so if there are files you don’t want loaded right away, you might want to keep them outside your .qrc file.
The only downside with this approach is adding all new QML files to the resource file. This is a bit tedious in the long run, so I suppose I will automate it with a script.
Qt3D is an amazing library for Qt that gives you the ability to render your own 3D stuff together with your existing widget or QML based GUI. The library was started by the Qt developers a few years back, but has not yet been released with the official Qt SDK. It was announced that it would be bundled with Qt5.0, but because of the state of the library at the time, its release was postponed. Even so, the library is still very mature and appears to work very well in my opinion. So I would urge you to test it out.
Simple install on Ubuntu
To use the library you have a couple of different choices. If you are running Ubuntu, you may just run the following commands:
sudo apt-get install qt3d5-dev qtdeclarative5-qt3d-plugin
And you should be good to go. Look for examples in the Qt3D documentation.
Note that Ubuntu currently doesn’t have QtQuick.Controls available, so you will have to follow the instructions below to combine Qt3D with QtQuick.Controls.
Install Qt3D into the newest Qt release
Currently Qt5.1.1 is the newest stable release of Qt and is the version I’d recommend that you use with Qt3D.
- Download and install Qt5.1.1.
- Clone Qt3D from Gitorious:
git clone git://gitorious.org/qt/qt3d.git qt3d
- Open QtCreator from your new Qt installation.
- Open the qt3d.pro file from the cloned repository and configure it to use the platforms on which you want to use Qt3D (desktop, Android, etc.).
- Build for each platform you want to use. Set the build to Release instead of Debug mode while building. You should receive about one hundred warnings if you are building for Android. As always, ignore these.
- Open the build folder in a terminal and run
This will not install to your system, but to your Qt installation, so that it gets the ability to do awesome 3D stuff.
You should now have Qt3D installed in your Qt installation and be ready to run projects that are using Qt3D.