If you are interested in real-life nanoparticles and not just the game I made with the same name, you should check out Nanoparticles Blog. Run by Niko Bärsch, CEO of Particular GmbH, a company that is in fact making real nanoparticles and nanomaterials in the lab. The blog has a good update frequency with posts about whats going on in the world of nanoparticles. He’s writing about everything from nanoparticle production, health concerns and new applications for both particles and nanomaterials.
Lately, Niko even wrote about the Android version of my game on the blog, which of course makes good reason to link back to them. In addition to the joy of being updated about the subjects I’m studying.
As mentioned in the post about Nanoparticles for Android being just around the corner, I have been able to port Nanoparticles by using the Qt port for Android enabled by the Necessitas project.
That’s why you can download Nanoparticles from Android market right now:
Download Nanoparticles from Android Market
In addition, I have been working on a Mac OS X port. This is still somewhat in an early stage, but should work on most machines. You can download the Mac OS X port for free here.
Both these version include the new party mode with new particles and new game rules. This should give you many more hours of fun particle-based gameplay.
Thanks to the great work of Bogdan Vatra and the Qt Developers working on Lighthouse, I have finally been able to create a running version of Nanoparticles on Android. Their efforts have led to the Necessitas project, a very user friendly and working port of Qt to Android.
I’ve only had a HTC Magic with no OpenGL capabilities available for testing, but still the game is running pretty good. This is giving me perhaps too high hopes about how it will perform on a stronger device, such as a Samsung Galaxy SII. I’ll try to get hold of a device like that soon.
In addition I’ve moved almost all the UI code in Nanoparticles over to QML. This finally makes the menus and game logic separated and also has made it a lot easier to add some transitions and user feedback to the UI elements.
I’ve only got a early alpha version ready at the moment, but I’ll probably need a lot of help testing how the game runs on different devices and setups. I will post back here as soon as I’ve got something for you to play with. Maybe I’ll even push it to Android Market in a not so distant future for early testing.